To an extent as a game designer we need to appeal to as many players as possible as to sell as many copies of a game as possible. But to disabilities and other areas can be a lot harder and resource intensive to do so. Appealing to literally everyone would be impossible to do so, but appealing to as many as you can is definitely the goal. I think that the divide between men and women in games has a gross divide that needs to just be accepted in the gaming world, as well as sexual orientation within a game. Now representation and portrayal in video games are almost all the same with it being a women in danger in need of saving, big breasts and blonde hair. The portrayal of women have been like this since the beginning of games. I think more and more games are beginning to allow the player create their own character in which they can play throughout the game, i think this is becoming more popular and is very healthy for gaming as a whole. Now developing for disabilities is a lot harder to accommodate, its difficult to gauge a read at what a player needs or if it is even possible to do so. I think money really is an issue when it comes down to this.